Flowers rustling in the wind
Main components
- Grass and flower compute shaders
- Vegetation painting editor tool
Tools used
- Blender (gate and plane model)
- Unity URP
📝Description
A flowery scene I made for Harry Alisavakis Discord challenge with my chosen theme of “Flower”.
📘Acknowledgements
For this scene the following tutorials/sources were used:
- Video by NedMakesGames, for converting my previously geometry shader to a compute shader.
- Code by MinionsArt, that was used as baseline for the vegetation painting tool.
- Tutorial by Daniel Ilett, for the implementation of a Kuwahara filter